New Vulkan SDKs Now Support Ray Tracing!

LunarG releases new Windows, Linux, and macOS SDKs for Vulkan header 1.2.162.0. The prior SDK supported Vulkan API revision 1.2.154.  Read on for information about the new features and added extensions.

Continue reading “New Vulkan SDKs Now Support Ray Tracing!”

LunarG releases new Windows, Linux, and macOS SDKs for Vulkan header 1.2.154.0. The prior SDK supported Vulkan API revision 1.2.148. Read on for information about the new features.

Continue reading “New Vulkan SDKs include SPIRV-reflect and vkconfig improvements”

LunarG has enhanced the Vulkan Configurator, also known as vkconfig! Read on for links to a LunarG white paper and a video demo that introduce enhancements to this powerful Vulkan developer tool.

Continue reading “Introducing the New Vulkan Configurator (vkconfig)”

LunarG has released new Windows, Linux, and macOS SDKs for Vulkan header 1.2.148.0.  This SDK introduces a redesigned Vulkan Configurator, vkconfig, and Synchronization validation. DirectX Shader Compiler (DXC) is now included in the Linux and macOS SDKs (previously only included with the Windows SDK). Validation Layer support has been added for Vulkan Synchronization that supports single command buffers. This validation is exposed by the Vulkan Configurator for easy enablement. Read on for more information about the enhanced vkconfig and other new features in this SDK.

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