Now Available – Vulkan 1.4.304.0 SDKs
Released 14 Jan 2025
Today, LunarG released a new Vulkan SDK for Windows, Linux, and macOS that fully supports Vulkan API revision 1.4.
New features in SDK 1.4.304.0
Highlights of the Vulkan SDK 1.4.304.0 release across all operating environments include:
- Full support for the Vulkan 1.4 API specification
- Inclusion of the release version of the slang shader language and compiler (previous SDK releases contained the beta version of slang)
- Inclusion of a shared library for glslang
- 20+ Vulkan extensions added or promoted to core
- Updates to the Vulkan Configurator (vkconfig) to improve quality and stability
- Improved validation coverage
Additional OS-specific highlights:
- (macOS) LunarG’s API capture and replay tool, GFXReconstruct is now supported
- (Windows and Linux) Crash Diagnostic Layer support is now considered beta quality
- (Linux) volk.h and volk.c moved from /include to /include/volk to align references on all platforms, simplifying cross-platform development
- (Windows) 32-bit versions of the Vulkan layers have been removed from the Windows SDK
Important Notes
GFXReconstruct is an important developer tool that captures and replays graphics API calls. With its addition to macOS, GFXReconstruct is now available to developers on all major operating systems.
LunarG’s Crash Diagnostic Layer is a critical tool to help developers debug notoriously difficult GPU crash and hang issues. To help improve this tool as rapidly as possible, please submit any issues to the Crash Diagnostic Layer repository.
32-bit versions of the Vulkan layers were removed from the Windows SDK because there is a consensus that there is no longer a need to develop new 32-bit applications nor to support a 32-bit development environment. If you disagree with this decision, please submit an issue at vulkan.lunarg.com and explain your use case.
The highlights above do not replace the important and detailed information in the release notes!
Thank you!
LunarG would like to thank all the contributors to the Vulkan Ecosystem that help make the SDKs possible!
Release Notes
About LunarG
LunarG makes it easy for you to tap into the power of GPU processing without straying from your mission to deliver compelling software to your customers. We offer training, consulting, and developer tools for the GPU ecosystem. Vulkan-specific expertise includes performance analysis and tuning, runtime and tools development, shader optimizations, driver development, and porting engines and applications to Vulkan.
Visit the LunarG website to learn more.
Go to the Vulkan SDK Download site to get the new SDKs