LunarG Releases Vulkan SDK 1.3.290.0 for Windows, Linux, & macOS (NEW public beta – Windows ARM SDK)

Now Available – Vulkan SDK 1.3.290.0

Released 22 July 2024

Today LunarG released a new SDK for Windows, Linux, & macOS that supports Vulkan API revision 1.3.290.

The highlights below are not a replacement for the important and detailed information in the release notes!

New features in SDK 1.3.290.0

NEW: Introducing with this release – a public beta of the Windows ARM (WoA) Vulkan SDK.

An alpha quality new layer (VK_LAYER_LUNARG_crash_diagnostic) for debugging hung/crashed GPUs has been added to the Windows x86 & Linux SDKs.

The Vulkan headers now include the following new optional extensions:

  • VK_KHR_maintenance7
  • VK_KHR_shader_relaxed_extended_instruction
  • VK_EXT_shader_replicated_composites
  • VK_MESA_image_alignment_control
  • VK_EXT_legacy_vertex_attributes

Changes to the synchronization validation:

  • A new layer setting, khronos_validation.syncval_shader_accesses_heuristic, which controls the synchronization validation of shader accesses.
  • The khronos_validation.sync_queue_submit option has been deprecated. Use khronos_validation.syncval_submit_time_validation instead.

The Vulkan Configurator (vkconfig) has been updated to improve quality and stability.

Improved validation coverage.

Windows Highlights

  • NEW: A public beta of the Windows ARM (WoA) Vulkan SDK.

macOS Highlights

  • iOS is moving out of beta.  See the release notes for details.
  • Structural changes have been made to align with Apple’s rules for App Store distribution.

Linux Highlights

  • The Ubuntu versions supported by the Linux SDK are 22.04 and 24.04.
  • Deprecation Notice: The Ubuntu Focal (20.04) packages will be dropped the next SDK, in support for Ubuntu Noble (24.04) packages.

Thank You!

LunarG would like to thank the many contributors to the Vulkan Ecosystem that help make the SDKs possible!

Release Notes

About LunarG

LunarG software engineering experts create innovative products and services for open-source and commercial customers using leading-edge 3D graphics and compute technologies, including Vulkan, SPIR-V, OpenXR, and OpenGL. We have strengths in performance analysis and tuning, runtime and tools development, shader optimizations, driver development, and porting engines and applications to Vulkan.

Please check out our website.

Go to the Vulkan SDK Download site to get the new SDKs

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