The Vulkan SDK – From the Vulkan API launch to Today, by Karen Ghavam, CEO & Engineering Director, LunarG Inc.
Presented as a Keynote at High Performance Graphics (HPG) 2024
The Vulkan SDK – From the Vulkan API launch to Today, by Karen Ghavam, CEO & Engineering Director, LunarG Inc.
Presented as a Keynote at High Performance Graphics (HPG) 2024
Today LunarG released a new SDK for Windows, Linux, & macOS that supports Vulkan API revision 1.3.290.
The highlights below are not a replacement for the important and detailed information in the release notes!
NEW: Introducing with this release – a public beta of the Windows ARM (WoA) Vulkan SDK.
An alpha quality new layer (VK_LAYER_LUNARG_crash_
The Vulkan headers now include the following new optional extensions:
Changes to the synchronization validation:
The Vulkan Configurator (vkconfig) has been updated to improve quality and stability.
Improved validation coverage.
Windows Highlights
macOS Highlights
Linux Highlights
LunarG would like to thank the many contributors to the Vulkan Ecosystem that help make the SDKs possible!
LunarG software engineering experts create innovative products and services for open-source and commercial customers using leading-edge 3D graphics and compute technologies, including Vulkan, SPIR-V, OpenXR, and OpenGL. We have strengths in performance analysis and tuning, runtime and tools development, shader optimizations, driver development, and porting engines and applications to Vulkan.
Go to the Vulkan SDK Download site to get the new SDKs